Alpha 1: Scavenger Raiders
Build a forward base
Time limit: unlimited
As may be expected, the first stage of this game is fairly easy. Wouldn't want to get people to quit playing before they begin. ;)
You should start with three Trucks and four Machinegun Viper Wheels tanks.
Not much of a base, eh? You'll have to build one yourself. Start by building a Command Center, a Factory, a Power Generator, and a Research Facility. As long as you don't go to far to the east, no one will attack you.
Once you move a truck to the east to build an oil derrick, however, small groups of Scavengers will begin to attack you. Your MG Vipers will have no trouble defeating them. Nonetheless, begin manufacturing some additional MG Vipers to assist them.
Search for scavenger outposts
Once you have dealt with the scavengers right outside your base, it's time to start exploring. Manufacture eight MG Viper Wheels, then send them north and east of your current position to attack the nearest scavenger settlement.
Once you have defeated this settlement (which shouldn't be very difficult), you'll find an artifact. Pick it up (click on it) and research it at your Research Facility. When the oil resource cools down, build an oil derrick there, too; it'll give you more money.
|Hardened MG Bullets||$18|
You will want to recycle and rebuild any tanks that are in red or yellow health (don't worry, by the end of this stage, the option to repair vehicles will be available, so this whole repair-rebuild process isn't permanent).
Once your 8 tanks are battle ready again, head north.
Another small base; you should be able to destroy it easily. Upon demolition of this base, you will get the artifact for the Flamer turret. Using it or not is your preference; it will work very well in upcoming stages against almost anything, but its short range means it will also get most of the enemy fire centered on it, and its low HP means it will die quickly. By the time you find heavier bodies and armor to supply it with, you will also have other weapons you might like more, so.... as I said, use it or don't.
Again, recycle and rebuild your units, and get ready to move west.
This is the first time your units face a credible danger of being lost; be sure they are set to retreat at some level of damage (for now, Retreat at Low Damage is enough).
Once the base goes down, you will get a very useful artifact: the MG guard tower – your first defensive structure. Although it's called a Machinegun Guard Tower, it has a Heavy Machinegun on it, and will do more damage than your Machinegun tanks.
|Machinegun Guard Tower||$18|
And now, it's time for the last base.
You'll want to avoid those flamer towers – they do high damage if you get close, but are harmless as long as you shoot them from far away.
You'll notice one of the buildings is circled. Don't shoot it. Order your units to Hold Fire so they only shoot things you explicitly tell them to attack, and destroy all the other buildings.
|* Mobile Repair Turret||$18|
|* Tank Traps||$18|
Since there's still one enemy building left, the game won't end, and you can use your free time to research all of this. Build a repair turret tank, and repair all of your damaged units (no need to recycle again!) Now's your time to relax, build oil derricks anywhere you need to, and maybe fortify the southern edge a bit.
Once you're ready, move all your units to the southern end, destroy the last structure with a tank or tower, and it's time for Alpha 2!