Damage key: kinetic, thermal, splash, flame

Systems

 HPBuild pointsAbilityRange 
Combat Engineer3355Build/repair structures2Prereqs
Cyborg Mechanic30010Repair units2Prereqs

Weapons

 HPDamage
(DPS/A10)
ROFAccuracy
(close- long)
Range
(close- long)
 
Machinegunner37012 (3.3)100 V70- 50%4– 6Prereqs
Cyborg Flamer34022f (2.7)33.380- 40%2– 3Prereqs
Heavy Gunner38040s (5)2070- 50%4– 5.9Prereqs
Grenadier37060s (5.8)1060- 70%6– 12Prereqs
Thermite Flamer36038f (6.2)33.380- 40%2– 3Prereqs
Assault Gunner37020 (12.5)150 V70- 50%4– 7Prereqs
Flashlight Gunner37070 (24)30 V80- 80%12– 12Prereqs
Lancer360160 (5.6)3.8 V50- 60%5– 7.5Prereqs
Needle Gunner390120s (21.4)16.780- 70%6– 12Prereqs
Scourge360460 (36)6 V70- 80%5– 12Prereqs
 HPDamage
(DPS/A10)
ROFAccuracy
(close- long)
Range
(close- long)
 
Super Heavy-Gunner56075s (8.5)14.370- 55%4– 5.9Prereqs
Super Auto-Cannon Cyborg56035s (8.3)4060- 50%5– 7Prereqs
Super HPV Cyborg55070s (9.8)15 V65- 65%5.9– 9Prereqs
Super Pulse Laser Cyborg550155 (29)15 V80- 80%14– 14Prereqs
Super Scourge Cyborg540460 (45)7.5 V70- 80%5– 14Prereqs
Super Rail-Gunner570240s (32.2)1280- 70%6– 8Prereqs
Super Tank-Killer Cyborg540300 (9.7)3.350- 60%4– 10Prereqs

Transport

 HPDamage
(DPS/A10)
ROFAccuracy
(close- long)
Range
(close- long)
 
Cyborg Transport55027 (1.3)1×15 V75- 50%5– 7.5Prereqs