Using Units

Gotten used to the interface? Okay, well, time to actually use our units.

Selecting and moving units

To select a unit or cyborg, left click on it. Multiple units can be selected by clicking and dragging, and encasing the units in the drawn 'square', or by holding down Ctrl or Shift and clicking on multiple units.

To move selected units, left click on the terrain of the map. This can also be done over black areas of the map to explore the area. To attack an enemy unit, left click on it. You can deselect a unit (or a group of units) with a right-click.

Queuing and waypoints

You can set a path with waypoints, which units will visit each waypoint in order. You can also select a queue of enemies for units to attack. Hold Shift or Ctrl while selecting units or clicking places to move.

This also works for queuing construction of Oil Derricks and/or structures in a chain - hold the Ctrl key down while building the structures one by one, then, when building the final structure, release the Ctrl key.

Groups of Units

To make groups of units, select the units you want and press Ctrl+[number] to make a group. A group of units will have a number next to it. To select a group of units you have made, press [number]. Groups can also be selected by double-clicking a unit in a group. To center the camera on a group, press the [number] twice.

Defending

Click a friendly structure or truck with weapon units selected (the cursor will be a shield) and the units will move to guard it.

Unit orders menu

Right-click on a unit (or select a unit and hit NUM0 on the numeric keypad), and a unit orders menu will appear above the command panel. This contains options to configure a unit's behavior.

Right-clicking on a factory will customize the orders of all future units that that factory produces.

Attack range

Optimum Range: Fires at most accurate range (default)
Short Range: Moves to short range and attacks
Long Range: Attacks at long range

Retreat threshold

Do or Die: Your unit will not retreat unless ordered to. (default)
Retreat at Medium Damage: Your unit will retreat (return to repair facility, HQ, or LZ) at medium (yellow) damage
Retreat at Heavy Damage: Your unit will retreat at heavy (red) damage

Firing

Fire at Will: Fires at any enemy (default)
Return Fire: Only fire if attacked first
Hold Fire: Do not fire unless explicitly ordered to

Movement

Patrol: Move back and forth between current position and clicked position
Pursue: Follow enemies until one of you is dead
Guard: Follow enemies until they leave your vicinity (default)
Hold Position: Do not move unless explicitly ordered to

Return

Return for Repair: Go to the nearest repair facility (or HQ, if no repair facility exists)
Return to HQ: Go to your Command Center (HQ)
Go to Transport: Go to the nearest transport

Recycling

Recycling a unit will send it to the nearest Repair Facility or Factory, and destroy it. Half the power used in making it will be refunded to you. The unit's experience level will be placed in the next unit that is manufactured.

To ensure that you do not accidentally recycle a unit, you must first click and then .

Unit experience

See also: Unit experience

Units have experience levels depending on how many kills the unit has. A higher experience level means that a unit is more accurate, moves faster and takes less damage. An icon displaying a unit's rank is displayed next to the unit's health bar.

Hardpoints and bunkers

Hardpoints, bunkers, and other defensive structures cannot be ordered to shoot directly.

However, you can assign artillery emplacements to a sensor tower. Nearby commanders with the 'indirect fire support' option activated will also command these structures.

Indirect-fire units and sensors

See: Sensors and artillery

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Commentary

Anonymous wrote on Nov 24, 2011:

One question: if you order a unit to go repair, will it respond to other orders?

Another game I play is Fleet Operations, where there's a special "priority repair" command that causes it to ignore orders until it repairs, allowing it to stay in your control group without causing trouble. Can you do that in Warzone, or do you have to take it out of the control group to prevent it from coming back?

Also, what about units assigned to a commander? will the auto-retreat lock them out? I guess manually ordering the repair would detach them from the commander, so that's a moot point.

Anonymous wrote on Nov 24, 2011:

One question: if you order a unit to go repair, will it respond to other orders?

Another game I play is Fleet Operations, where there's a special "priority repair" command that causes it to ignore orders until it repairs, allowing it to stay in your control group without causing trouble. Can you do that in Warzone, or do you have to take it out of the control group to prevent it from coming back?

Also, what about units assigned to a commander? will the auto-retreat lock them out? I guess manually ordering the repair would detach them from the commander, so that's a moot point.

Anonymous wrote on Mar 12:

First of all, great game. I really like it but there is one thing I am having a bit of a problem with.
That is that my units refuses to stand still. Even if I order them to not attack anything and to stand still.
If I leave the unattended for a moment, I find them either in trouble or somewhere far far away.
Is this something happening only for me, or some kind of built in insubordinanse?
Or is there something I have done wrong?

Anonymous wrote on Apr 18:

I also need the "special priority repair" command, so that, once I asked a unit to go rpair or recycle, it wont answer other orders, a good feature request for wz2100

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Anonymous


To prove you are not a spammer, you must correctly answer this question:
If you have found a bug or other problem with Warzone, where should you report it?

(Hint: Read the above note)