$200 Turret ID: EMP-Cannon
[Splash: 0 - radius 2 | kinetic all-rounder EMP cannon]
| Base | Upgraded | |
|---|---|---|
| Damage: | 70s+EMPs | 70s+EMPs |
| ROF: | 7.5 | 7.5 |
| Accuracy: (close-long) | 70-50% | 70-50% |
| Range: (close-long) | 6- 12 | |
| Base | Upgraded | |
| HP: | 500 | |
| Weight: | 10000 | |
New Weapon Turret Available
Powerful Electronic magnetic pulse weapon
Best Targets : Vehicles
Defensive Strength: Medium
Prerequisites: Research EMP Cannon
Upgrades
No upgrades available.
Commentary
Anonymous wrote on Feb 1:
What does this even do...
Shadow Wolf TJC wrote on Feb 6:
It supposedly disables any units within its blast radius for a short time.
Anonymous wrote on May 2:
It actually does. By the time you reach this tech level, having a couple of EMP tanks mixed in to lockdown your opponent's vanguard can make a huge difference in combat.
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