$40 Turret ID: Flame1Mk1

[Burn: 28 - 5 sec - radius 0.3 | penetrating thermal fire flamer]

 BaseUpgraded
Damage:28f91f
ROF:3054.5
DPS:3.629.5
Accuracy:
(close-long)
90-40%90-40%
Range:
(close-long)
2- 3
 BaseUpgraded
HP:40
Weight:250
New Weapon Turret Available
Flame-thrower firing Propylene Oxide gel
Best Targets: Bunkers, wheeled and hover vehicles
Body Points: Very low

Prerequisites: Research Flamer

Upgrades

Damage upgrades

ROF upgrades

Accuracy upgrades

No accuracy upgrades available.

Commentary

JakeGrey wrote on Jan 1:

Not much use in the early missions after you get it, but a very effective counterpart to the Bunker Buster once you start seeing proper fortifications. Best attached to a commander though, as getting it into range of a target before longer-ranged units killsteal from it requires a lot of micromanagement.

Anonymous wrote on Jan 6:

Flamer is a good unit early game, i used to make 3 early game instead of MG, it proved to be way good, since bullets can shoot only one target at a time, and FT can cover a small area or access ramp

LKArg

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