$50 Turret ID: MG3Mk1
[kinetic anti-personnel machinegun]
| Base | Upgraded | |
|---|---|---|
| Damage: | 18 | 54 |
| ROF: | 85.7 V | 155.8 V |
| DPS: | 5.7 | 57.1 |
| Accuracy: (close-long) | 75-50% | 75-50% |
| Range: (close-long) | 5- 7.5 | |
| Base | Upgraded | |
| HP: | 150 | |
| Weight: | 600 | |
New Weapon Turret Available
.50-calibre heavy machinegun
Best Targets: Infantry, base structures, wheeled vehicles
Body Points: Medium
Prerequisites: Research Heavy Machinegun
Upgrades
Damage upgrades
- 125% - Hardened MG Bullets
- 150% - APDSB MG Bullets
- 175% - APDSB MG Bullets Mk2
- 200% - APDSB MG Bullets Mk3
- 225% - Tungsten-Tipped MG Bullets
- 250% - Tungsten-Tipped MG Bullets Mk2
- 275% - Tungsten-Tipped MG Bullets Mk3
- 300% - Depleted Uranium MG Bullets
ROF upgrades
- 118% - Chaingun Upgrade
- 143% - Rapid Fire Chaingun
- 182% - Hyper Fire Chaingun Upgrade
Accuracy upgrades
No accuracy upgrades available.
Commentary
ClockWork wrote on Jul 7, 2011:
This is where the Machinegun starts to shine. Unlike the previous ones, this actually does something to the little Cyborgs running around. It does fairly okay against wheeled and hovers, but it’s also good against Cyborgs.
Increased range means it can keep farther away from Cyborg flamers. Watch out for those guys! They can turn anything that moves into a crisp! (That is to say, if the tank can move fast enough O.o)
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