$150 Turret ID: Cannon2A-TMk1

[Splash: 30 - radius 1 | kinetic all-rounder cannon]

 BaseUpgraded
Damage:60s195s
ROF:1537.5
DPS:6.976.3
Accuracy:
(close-long)
70-55%84-66%
Range:
(close-long)
5- 8
 BaseUpgraded
HP:350
Weight:5000
New Weapon Turret Available
Medium Cannon firing 76mm rounds
Best Targets: Vehicles, Hardpoints
Body Points: Medium

Prerequisites: Research Medium Cannon

Upgrades

Damage upgrades

ROF upgrades

Accuracy upgrades

Commentary

Landoforpresident wrote on Apr 1, 2011:

Can anyone tell me what are "splash" and "radius" on the top of some turrets' description?

Darkblade wrote on May 19, 2011:

That's the amount of damage a weapon does around the target it hits. Say, i shoot someone with a minigun, i'll just hit the one i am aiming at, because the bullet doesn't explode, or burst into flames, or whatever.

In this case, a medium cannon, hit, then the shell explodes, damaging everything round the point of impact.

I am not 100% sure, but splash is the amount of damage radiating the point of impact, and radius is the the length of how far the splash damage still hits.

JakeGrey wrote on Jan 1:

Something interesting I discovered while playing the campaign: By a curious coincidence, one of these on a wheeled medium body is almost exactly as fast as a light-bodied halftrack. This is useful in the first few missions after you acquire the Cobra, as the majority of your forces will probably still be Vipers at this point and phasing in new Cobra-based halftrack vehicles will probably take a while.

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