$80 Turret ID: PlasmiteFlamer
[Burn: 63 - 5 sec - radius 0.8 | penetrating thermal fire flamer]
| Base | Upgraded | |
|---|---|---|
| Damage: | 63f | 204f |
| ROF: | 30 | 54.5 |
| DPS: | 13.3 | 88.2 |
| Accuracy: (close-long) | 75-50% | 75-50% |
| Range: (close-long) | 3- 4 | |
| Base | Upgraded | |
| HP: | 75 | |
| Weight: | 750 | |
New Weapon Turret Available
Plasmite Flame-thrower
Best Targets: Bunkers, wheeled and hover vehicles
Body Points: Very low
Prerequisites: Research Plasmite Flamer
Upgrades
Damage upgrades
- 125% - High Temperature Flamer Gel
- 150% - High Temperature Flamer Gel Mk2
- 175% - High Temperature Flamer Gel Mk3
- 200% - Superhot Flamer Gel
- 225% - Superhot Flamer Gel Mk2
- 250% - Superhot Flamer Gel Mk3
- 275% - Superhot Plasmite gel
- 300% - Superhot Plasmite gel Mk2
- 325% - Superhot Plasmite gel Mk3
ROF upgrades
- 118% - Flamer Autoloader
- 143% - Flamer Autoloader Mk2
- 182% - Flamer Autoloader Mk3
Accuracy upgrades
No accuracy upgrades available.
Commentary
Lechibang wrote on Oct 26, 2011:
Hmm... I think there should be another type of flamer: Sub-Zero Flamethrower, which deals splash damage and freeze enemies in a line in front of the pulsing flame, with 50 hp, 800 weight, costs $1500 and takes about 9 minutes to research. Reloading time:0.99s. Prereqs:Command Turret IV and Flamer Bunker.
Anonymous wrote on Jan 6:
There's already EMP cannons and bombs
Freezing enemy unit's maybe a good idea though
Dataman wrote on Mar 10:
Very powerful, but the noise it makes when it fires is quite annoying.
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