$20 Turret ID: SensorTurret1Mk1
| Base | Upgraded | |
|---|---|---|
| Sensor: | Sensor | |
| Range: | 12 | 18 |
| Base | Upgraded | |
| HP: | 200 | |
| Weight: | 100 | |
New Systems Turret Available For Design
Improved sensor range
Makes excellent scout vehicle
May be assigned as spotter for indirect fire weapons
Prerequisites: Research Sensor Turret
Upgrades
- 125% - Sensor Upgrade
- 140% - Sensor Upgrade Mk2
- 150% - Sensor Upgrade Mk3
Commentary
kokiris wrote on Mar 25, 2011:
I have much trouble with sensors i havent the idea on how to completely use them correctly I've seen people make rows and rows of arch angel ground turrets or sunburst turrets and then throw bunchs and bunchs of hover bug sensor turrets at the enemy units or structures and ... when its done correctly The reaction is always the enemy surrendering or screaming halp halp halp i being rained on by a million missles T,T HALP HALP ... i really would like to know how to correctly do this ... whenever i try my units die even if i try to asign them to turrets and no missles ever come even if the sensor is 1 or 2 tiles away from the target i selected, Would help with easily clearing maps.
Anonymous wrote on May 18, 2011:
If you build a lot of indirect fire weapon structures such as arch angel missles then use a sensor on a hover craft it will automatically fire all arch angel missles or indirect fire weapon structures that are within range and not reloading on the target
Anonymous wrote on May 22, 2011:
The sensor not automatically order indirect fire from arch angel missiles or ripple rockets, the correct way to activate these long range weapons is by manually spot the objective when you are selected the sensor vehicles. This means you use bunchs of hover bug sensor turrets, and when you detects the enemy victims spot him whit the complet group of sensors, this way the indirect fire continue just the last sensor is keep alive
Anonymous wrote on Jul 10, 2011:
How do I prevent mobile sensor turrets from haplessly driving into the enemy units I'm trying to target? This keeps happening, making artillery a logistical nightmare. Thanks.
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