$25 Turret ID: MG2Mk1
[kinetic anti-personnel machinegun]
| Base | Upgraded | |
|---|---|---|
| Damage: | 14 | 42 |
| ROF: | 100 V | 181.8 V |
| DPS: | 3.3 | 48.5 |
| Accuracy: (close-long) | 75-50% | 75-50% |
| Range: (close-long) | 4- 6.5 | |
| Base | Upgraded | |
| HP: | 125 | |
| Weight: | 400 | |
New Weapon Turret Available
Twin 7.62mm machineguns
Best Targets: Infantry, base structures, wheeled vehicles
Body Points: Low
Prerequisites: Research Twin Machinegun
Upgrades
Damage upgrades
- 125% - Hardened MG Bullets
- 150% - APDSB MG Bullets
- 175% - APDSB MG Bullets Mk2
- 200% - APDSB MG Bullets Mk3
- 225% - Tungsten-Tipped MG Bullets
- 250% - Tungsten-Tipped MG Bullets Mk2
- 275% - Tungsten-Tipped MG Bullets Mk3
- 300% - Depleted Uranium MG Bullets
ROF upgrades
- 118% - Chaingun Upgrade
- 143% - Rapid Fire Chaingun
- 182% - Hyper Fire Chaingun Upgrade
Accuracy upgrades
No accuracy upgrades available.
Commentary
Anonymous wrote on Jul 4, 2011:
Why it doesn't make machine gun obsolete?
ClockWork wrote on Jul 7, 2011:
[v2.3.8] The twin machine gun boasts slightly more range, damage, and body points then it’s predecessor. The only down side is a slight loss in ROF, but that is easily made up. If your opponent has Trucks or Machinegun Tanks in the early game, match it with this. Otherwise, it’s pretty much the same basic machine gun.
The only time weight difference would really matter, is if you are on tracks. (compared to the MG)
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